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Glare was Team Phobic’s first Unity game and developed while other members of the team were working on Gizmonauts and Epic Island. It was developed for PC and Mac and released on Steam and the Mac App Store.

Glare is an action platformer with beautifully realized 3D environments. Summoned from starlight to defeat the infectious creatures called the Ramora, you play as the Shiner, a being of pure light given shape by an ancient suit of armor. Equipped with nothing but the power of your Glare and Gauntlet you must progress through fantastic alien worlds, tackling satisfying platforming challenges and engaging in fast-paced combat. Glare is a game about discovery, new powers and challenges await you on every world.

Glare was received with mixed reviews and unfortunately didn’t lead to the success we were hoping.

https://www.youtube.com/watch?v=RG5G9kFoSoY

My contributions included overseeing business operations and marketing strategies, while balancing my time between managing Team Phobic and collaborating with Backflip Studios.